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Spellbook monk

from Acrean Character Options

Student of the 10 Steppes[]

@3rd: Fundamental Observations : You may add your INT to your unarmored AC bonus and dealing damage to a target with a monk attack marks the target until the start of your next turn unless they succeed on an Insight check versus your Monk DC, marked targets have DIS to hit you while marked. Additionally you may maintain two separate Martial School Styles at once, being knocked out of one knocks you out of the other as well.

@3rd: Scholarly Pursuits : You gain proficiency in INT mod skills and expertise in two of the following; Arcana, Religion, History, Insight, Persuasion, Nature, Calligraphers Tools, Mapmakers Tools, Brewers Tools.

@6th: First Realization : You may choose one of the following benefits,

  • Strength of Purpose - when you would add your STR or DEX mod to a weapon attacks hit or damage you may instead add both and your Monk weapon die is treated as one higher.
  • Razor of Reasoning - You may speak and understand all languages (speaking as permanent Tongues) and you gain 15' of True Sight
  • Speed of Thought - Your movement speed is increased by 30' and you may add your INT to DEX saves and Initiative checks.

@11th: Second Realization : You may choose one of the following realizations,

  • Mind - You become immune to Charm, Mind Control, Fear and Mind Reading effects, resistance to pyschic damage, and Expertise in three of your Proficient skills.
  • Body - Your monk attacks deal an extra monk die of damage and you gain resistance to weapon attacks
  • Soul - You gain an Ability Score Improvement, Resistance to Radiant and Necrotic damage and +WIS or INT to your Ki pool.
  • World?

@17th: Third Realization : Your monk damage die and Unarmored Movement continues to progress after monk level 20, every 5 levels (die increases to multiples instead of d20s, 1d12 > 2d6 > 2d8 > 2d10 etc). Additionally you may choose one of the following realizations.

  • Everywhere is Here - Your movement speed is doubled and you gain a flight speed equal to your movement speed and you may teleport as a bonus action up to 1/2 your movement by spending 2Ki.
  • All Things Connected - You gain 25' of telekinetic reach per INT mod and you may spend 5Ki to manifest additional telekinetic limbs, gaining +1 extra attack and INT mod bonus attacks when spending Ki on flurry of blows until the end of your next turn.
  • One With Reality -
  • Elemental Forces -
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